Maps often have larger amounts of certain types of resources making the way a mission progresses pretty unique. What's interesting is that the three resources can have pretty different applications: manpower is used in all unit and building construction, fuel is necessary to raise structures and purchase new vehicles, and ammunition is generally used to equip units with special weapons or activate special abilities on individual units like grenades or command tree abilities like air strikes. Those three resources are what keep an army functioning. Instead of simply grabbing generic resource points and constructing power generators, players will capture points (to raise their population cap and rate that manpower pours in), gather ammunition, and boost fuel supplies. The developers have simply improved on and adapted the rules of the previous game to fit the subject matter. Anyone who has played Relic's most recent RTS hit Warhammer 40,000: Dawn of War will understand the style of play here.
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